UMITRON

Seven products. One designer. One ocean.

Role
Solo Senior UX & Visual Designer (Contract)
Duration
2021
Company
UMITRON
Platform
iOS, Android, Web, IoT Dashboards
Users
Fish and shrimp farmers across Japan, Southeast Asia, and Europe

UMITRON was a government-funded startup with a beautiful mission: use technology to make aquaculture sustainable. They had three co-founders — one of them the CTO, an engineer who built the first products himself. Good intentions, strong technology, no designer.

By the time I arrived, six products were already live. IoT feeders, satellite ocean dashboards, farm management tools, fish measurement systems — all built by engineers solving real problems for real farmers. But each product had been designed in isolation. Interfaces felt disconnected. Complex data overwhelmed users who spent their days on boats, not behind screens. The technology was advanced. The experience was not.

I was hired on contract to improve one product — PULSE, the satellite ocean data app. Within weeks, I was working on all of them.

The oyster farm rewrote everything I knew

I traveled to Beppu in Iwate prefecture to visit an oyster farm. Standing on the boat, watching farmers work, I discovered something no design textbook teaches: sunlight reflecting off water makes screens nearly unreadable. Farmers work with wet hands, in constant motion, in harsh conditions. Every tap target I'd ever designed was too small. Every contrast ratio was too low.

This wasn't a usability optimization. It was a fundamental reframe. These products couldn't be designed like daily apps — they needed to be crafted for a world where the ocean is your office.

Seven products needed one foundation — with room to breathe

Each product served different users in different contexts: a marketplace for purchasing supplies, an IoT dashboard for automated feeding, a satellite app for ocean monitoring, a mobile tool for measuring fish underwater. A rigid universal design system would have broken immediately.

I built a shared foundation — color, typography, spacing, border styles — that kept everything recognizably UMITRON. But above that foundation, each product had its own component library, free to solve its specific problems. Consistency at the brand level. Freedom at the product level.

The best technology means nothing if farmers can't use it

UMITRON's AI could optimize feeding, predict ocean conditions, and measure fish without human intervention. But farmers — many of whom relied on traditional methods and worked in low-connectivity environments — found the interfaces intimidating. Data was raw, navigation was complex, and critical alerts were easy to miss.

My job was to be the bridge. Translate the engineers' intelligence into interfaces that a farmer in a boat could use without thinking twice.

UMITRON MAUVE — E-Commerce Marketplace

MAUVE was my blank canvas — UMITRON's first e-commerce platform, designed to bring farmers into the ecosystem by offering a seamless way to purchase aquaculture equipment, feed, and technology. I built it closely with the CTO from concept to launch.

Farmers had no habit of buying supplies online. I designed the full experience — branding, information architecture, product discovery system, and checkout flow. The filter and recommendation system made it easy to find relevant products in a vast catalog. The checkout was streamlined for mobile, where most farmers would access it.

UMITRON PULSE — Satellite Ocean Data App

PULSE was my first project at UMITRON — a web and mobile app providing real-time ocean data: wave height, water temperature, oxygen levels, salinity. The raw data was there. Farmers couldn't make sense of it.

I redesigned the data visualization layer — custom graphs, charts, and maps that made ocean parameters accessible and actionable. I integrated a real-time alert system so farmers would know immediately when conditions turned critical. Mobile-first, because farmers aren't sitting at desks.

UMITRON CELL — Smart Automated Feeder App

CELL controls UMITRON's IoT fish feeders — the product farmers interact with most. I redesigned the entire application from the ground up. Modern layout, simplified data visualization, and clearer interaction patterns. The field trip to Beppu directly shaped this redesign — larger touch targets, higher contrast, simplified navigation for use in bright outdoor conditions.

UMITRON FARM — Farm Management Platform

FARM tracks feed volume, mortality, fish health metrics, and enables note-taking across entire aquaculture operations. I redesigned the workflow to be task-focused rather than data-focused, and created a dynamic reporting feature that cut report generation time in half. I conducted workshops directly with farmers to ensure the design matched their actual daily routines.

UMITRON REMORA — AI Feeding Optimization

REMORA integrates AI-based feeding optimization, pellet detection, and mortality estimation into large-scale operations using existing cameras — no new hardware required. I redesigned the onboarding to work seamlessly with existing camera setups and created an AI-driven dashboard that provided clear, actionable feeding recommendations.

UMITRON LENS — Fish Measurement System

A portable stereo camera paired with a mobile app to measure fish size underwater automatically. I built a mobile-optimized dashboard and redesigned the measurement flow to be simpler and more accurate, with real-time data feedback and visual tracking features.

UMITRON EAGLE — AI Shrimp Analytics

Partnered with CP — one of Thailand's largest agribusiness companies — to develop an AI-powered shrimp measurement system. Farmers traditionally picked up and measured shrimp by hand with a ruler, up to 8 times a day. The new system uses cameras to automatically find the largest and smallest shrimp, calculates averages, and reports in real-time. My Thai background made this collaboration smooth — same language, same cultural context.

"When the technology disappears and all that's left is a farmer caring for their ocean — that's when I know the design is right."
Product Key Metric Impact
CELL Usability across key tasks +42.8%
PULSE Response time to critical conditions +31.7%
PULSE Daily active users +23.8%
MAUVE Cart abandonment -21.7%
MAUVE Product discovery +33.4%
FARM Report compilation time -58%
FARM Feature adoption +80%
REMORA Feed waste -22.1%
LENS Task completion accuracy +71.6%
EAGLE Task completion accuracy +46.6%
Ecosystem Feed waste reduction -22.6%

Design in the field, not the studio. Standing on an oyster farm in Beppu taught me more about interface design than any usability lab. Sunlight glare, wet hands, limited connectivity — these constraints don't show up in personas. They show up when you stand where your users stand.

Simplicity beats complexity, especially for non-tech-savvy users. Farmers didn't need more data — they needed the right data, presented so clearly that it required zero interpretation. Every screen I designed had to pass the test: can a farmer on a boat understand this in three seconds?

A design system is how one person scales. Seven products, one designer. Without the two-tier system — shared foundation, product-level freedom — this would have been impossible. The system wasn't documentation. It was survival.

Sustainability and business aren't opposites. Reducing feed waste by 22% wasn't just an environmental win — it saved farmers money and improved UMITRON's value proposition. The best design outcomes serve multiple stakeholders simultaneously.